Isaac Clark has at his disposal a plethora of weapons, items, and crafting combinations thanks to the games immense catalogue of guns that can be assembled and modded by finding parts, upgrades, and scavenge throughout the game. Instead, they drove it back into hiding much like the Resident Evil series has done. But what irked me the most was the painfully obvious publisher pressure on Visceral Games to create something for a wider audience, and abandon what they set out to do originally: to bring back survival horror. I will be honest, I did expect the game to evolve, and, of course, be more of the same because it is the third game in a series. You'll be fighting the same old Necromorphs in the same old tight corridors, only this time they're harder to tell apart due to the games lack of focus on enemy design and concepts and intense focus on simple derivative shooting mechanics seen in countless third person action games. I don't mean to say that action fans won't enjoy the game, but fans of the series thus far will most likely be a little disappointed by its new take on deep space horror. Unfortunately Dead Space 3 ditches the atmosphere for jump scares and heavily scripted events that don't just annoy, but leave you wishing the game would have evolved in a different direction instead of falling victim to the mainstream "actionization" for the younger, less patient gaming generation, if you will. By mhaed | Review Date: MaThe implementation of a more action-focused approach is not always a bad thing if it retains the scary horror atmosphere and hopeless, isolated feeling most horror games of the past, including the first Dead Space, provide.
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